'Mission: Impossible — The Final Reckoning' is Undercut by Exposition and an Abstract Threat
- Jonathan Parsons

- May 25, 2025
- 6 min read

The enduring Mission: Impossible spy franchise, now spanning nearly three decades, reaches new heights in it's eighth entry Mission: Impossible — The Final Reckoning, boasting two extended set pieces that rival the most audacious feats in the series' history. These sequences, which demand a high degree of physical risk, stand alongside the indelible images of Tom Cruise’s agent Ethan Hunt riding a motorcycle off a four-thousand-foot precipice into a BASE jump and the breathless train havoc that concluded the two-part saga’s opening chapter, Dead Reckoning.
The action spectacles in this installment include Hunt navigating a sunken Russian submarine, where his movement between flooded and dry compartments precipitates the vessel's destabilization and subsequent plunge into the crushing depths. Elsewhere, he engages in a high-stakes aerial pursuit, scrambling across and dangling precariously from the wings of two vintage biplanes flying at an altitude of ten thousand feet over striking South African terrain. Cruise's unparalleled commitment to analog filmmaking—prioritizing in-camera daredevilry over digital fakery—remains the primary catalyst for the franchise’s longevity across its eight installments. This dedication to physical performance, alongside the series' signature tropes of self-destructing instructions, identity-switching masks, heroic sprints, and high-speed vehicular chases, constitutes its core appeal.
Yet, the film struggles with significant structural deficiencies. Beyond an initial, gripping pre-titles sequence, which sees Hunt and Impossible Mission Force recruit Grace (Hayley Atwell)—the master thief from the previous installment—captured and subjected to threats of torture by the smooth antagonist Gabriel (Esai Morales), the audience must endure nearly half of the three-hour runtime before the series’ trademark exhilarating action and exotic locations truly emerge. It is a relief when the uber-cool assassin Paris (Pom Klementieff)—now a loyal member of Hunt’s team, determined to eliminate her former employer Gabriel—finally enters the fray, brandishing a machine gun to dispatch Russian adversaries in the Arctic Circle. While Dead Reckoning was arguably saturated with spectacular set-pieces—including the memorable car chase through Rome in a Fiat Bambino—Final Reckoning dedicates a disproportionate duration to recaps, exhaustive exposition, and tedious cyber-speak. The relentless succession of discussions regarding the gravity of the global situation creates a feeling akin to being trapped in an interminable committee debriefing, occasionally verging on self-parody.
Director Christopher McQuarrie and co-writer Erik Jendresen planted the seeds for a more brooding, rueful Ethan in Part One. The melancholic vein runs deep, as Hunt is repeatedly confronted with the inherent wages of his rogue espionage activities. The film is laced with callbacks to previous installments, including snippets of high-octane action and lacerating personal losses stretching back to Brian De Palma’s foundational 1996 kickoff. The script works assiduously to mythologize Ethan as a tragic hero—a figure who can save the world but must forever remain unacknowledged, always acting “for the greater good,” often at the cost of someone he cherishes. Cruise embodies this with corrosive interiority alongside his characteristic physical stamina. As compelling as his performance is, however, the film feels dour and heavy for long stretches, and the tongue-in-cheek wit that defined the franchise at its best is largely absent. The constant recitation of the IMF oath—"We live and die in the shadows, for those we hold close, and those we never meet"—further compounds the brooding tone.
The primary unfortunate element is “The Entity.” Introduced in Dead Reckoning, this sentient Artificial Intelligence menace is capable of infiltrating global financial institutions, law enforcement agencies, and nuclear facilities, thereby unleashing chaos and inching toward the annihilation of humankind. Since Hunt evaded capture in Austria at the end of the previous film, the Entity has dramatically expanded its influence, fostering a fanatical cult and sparking global violence. The U.S. government, now led by the newly elected President Erika Sloane (Angela Bassett), aims to control and weaponize it. Hunt, convinced no single entity should possess such power, intends to destroy it—a conviction cemented after receiving a Clockwork Orange-style indoctrination from the gizmo itself: “It’s the Entity’s future, or no future at all.” Meanwhile, Gabriel, who is now an outcast after failing the Entity, seeks to dominate the world using the AI, maniacally declaring, “The Entity will answer to me. It’s only a matter of time.”
If one were to undertake a drinking game pegged to every time someone gravely intones the words “the Entity,” intoxication would likely be reached within the first hour. While the existential threat of renegade AI and its capacity to manipulate truth is a valid real-world concern, renegade AI programs make for incredibly uninteresting supervillains, reducing the conflict to an abstract epistemological threat rather than a visceral one. When characters deliver risible lines such as, “The Entity, it wants you to hate me!” or “Madam President, we’re in the Entity’s reality now,” Final Reckoning lurches further into self-seriousness, which poorly suits a plot as convoluted and frankly silly as this one. The frequency of clumsy dialogue—such as, “You’re forgetting the bomb! The nuclear bomb!”—raises questions about the script's composition. Following Hunt’s inevitable success (spoiler alert), a high-level doubter in Sloane’s administration sighs, “He did it,” a line that strongly signals the imminent use of the predictable follow-up: “That son of a bitch.” The overall effect is a preference for angry screensavers over marauding robots.
Gaining control of the Entity is a multipart undertaking. The first step was achieved in Dead Reckoning when Hunt acquired the bejeweled “cruciform” key (or macguffin). The crucial next step is the retrieval of the source codes from a gadget called the Podkova, which was lost when the Russian submarine Sevastopol vanished on its maiden voyage at the start of Dead Reckoning due to the Entity’s treachery. The device now rests below the polar ice cap in the Bering Sea. Only Ethan knows how to locate it, which is why Gabriel needs him alive and President Sloane places her trust in him, against the advice of her defense and intelligence chiefs. The Podkova must be activated at a precise split second to prevent the Entity from launching the nuclear warheads of eight nations and claiming billions of lives. Activation also requires an additional component stolen by Gabriel from Ethan’s trusty hacker sidekick Luther (Ving Rhames), the only actor besides Cruise who has been with the series since its inception—a history warmly acknowledged here in an affecting moment.
Hunt's bantering rapport with his close collaborators Luther and Benji (Simon Pegg) is always pleasurable, though it is limited here by the excessive amount of time Hunt spends globetrotting solo. Atwell is a welcome presence again, even if her character, Grace, has lost some of the mischievous charm she exhibited as a thief, becoming more serious and less fun since joining Hunt’s IMF crew and acquiring new skills, such as defusing bombs, on the job. It is satisfying to see Ron Saxon return as William Donloe, the CIA analyst who was baffled by Hunt’s entry into the supposedly impenetrable black vault in the first movie. Likewise, the return of Bassett (in her second performance as a U.S. president this year) and Henry Czerny as Kittridge, the ex-IMF chief now heading the CIA, is appreciated. However, the tense meetings at the Virginia Emergency Command are staffed by over-qualified actors—including Janet McTeer, Nick Offerman, and Holt McCallany—who are given too little to do. The same applies to Hannah Waddingham as an aircraft carrier commander.
Tramell Tillman exhibits an amusing wild-man energy as U.S. rescue submarine commanding officer Bledsoe (“Mister, if you wanna poke the bear, you’ve come to the right place!”). Bledsoe’s vessel provides the setting for some frantic mano a mano combat when an Entity convert attempts to take out Hunt, conveniently while he is shirtless and training in athletic boxer briefs. One wishes the writers had explained the exact rewards these killer cultists expect to gain from serving the Entity. A particular delight is Klementieff’s Paris, who mutters arch nonsense like “Who will live and who will die?” or “It is written.” Her French response, delivered in a perplexed deadpan when asked to perform emergency surgery on Benji, is priceless: “I kill people.”
Despite the expected technical positives—slick visual polish, muscular camerawork by Fraser Taggart, and a dynamic score by Max Aruj and Alfie Godfrey—The Final Reckoning ends up feeling somewhat dull. If this film truly represents the final chapter in one of Hollywood's most consistently entertaining franchises—a subject about which Cruise and McQuarrie have remained vague—its structural flaws make it a disappointing farewell, redeemed only by a handful of high points courtesy of the indefatigable lead actor.